Bingo Room Rules

Room Rules

  1. Guest must be 21 years of age or older to be in the Bingo Room.
  2. Guest must be playing the minimum buy-in to be seated in the room.
  3. All paper packs must be marked with a dauber.
  4. Only one electronic unit per guest is allowed.
  5. It is the guest’s responsibility to keep the correct receipt with their electronic units.
  6. It is the guest’s responsibility to stop the game when they have a winner by calling “bingo” loudly and clearly, with hand remaining in the air until verified so that both the agents and caller are alerted.
  7. A ball shown on the camera is not official until it is called.
  8. Once the caller closes a game, no late winners will be honored.
  9. Paper players must be on the correct sheet to have a valid winner.
  10. No splitting or sharing of any paper packs or electronic units.
  11. All bingo cards are valid only for the session in which they are purchased.
  12. Guest may buy in up until the end of the second game of the session.
  13. Winners do not need the last number called unless otherwise stated.
  14. All paper and electronic validations must be done at the time of purchase.
  15. Guest must verify their purchases at the selling window as all sales are final.
  16. Every effort is made to ensure that there are no duplicate cards sold during a single session.
  17. If duplicate cards are sold during the same single session due to human error or manufacturer error, management is not held responsible.
  18. If the agent fails to drop the bingo balls between games, as soon as the error is discovered, the bingo balls will be dropped and play will continue.
  19. No refunds will be offered. When balls come up that have already been called, they will be shown on camera and play will continue.
  20. If a player has a double bingo on a single bingo, the game will be advanced and no balls will be called until the winner is verified.
  21. No reserve seats will be held after close of game 1.
  22. The guest’s players card must be swiped at the time of purchase.
  23. No cigar or pipe smoking is allowed inside the Bingo Room.
  24. All winners are paid aggregately.
  25. Cell phones must be on silent during the session. Guest must step outside the Bingo Room to make or receive calls.
  26. Talking must be kept to a minimum, so as not to be disrupting to surrounding guests.
  27. No reserve seating while session is in play; unless playing current session.
  28. Player must have the last number called on all second and third chance coveralls.
  29. If a player must leave the room for any reason during the session, player should contact an agent before leaving.
  30. Player must have played the session to be eligible for Charlie’s Coverall and Double Progressive. 
  31. In the event of a dispute of situation not covered by the rules stated above, bingo management will resolve issues. This decision will be final and binding.
  32. No food allowed.
  33. Management reserves all rights.

ACE Ball Rules

  1. The ACE Ball is a progressive jackpot.
  2. Participants must validate their packs to be eligible for the jackpot.
  3. There is a $1 or $2 validation charge for each pack purchased. A date and-time stamp on the back of each purchased pack, or printed on the receipts for electronic unit, will serve as validation.
  4. A validation stamp is only good for the session in which the packs are purchased.
  5. The first ball drawn on the first game of the session will be the ACE Ball for that session.
  6. Winning on that number on games 2 through 12 on a validated pack grants the winner the ACE Ball progressive jackpot. All ACE Ball winners are paid aggregately.
  7. The ACE Ball must be the last number called in the pattern of the winning card to be a valid winner.
  8. Once the ACE Ball has been won, it is no longer in effect for that session.
  9. Each session has a separate progressive ACE Ball amount. Jackpot amounts are based on monies accrued from sales for the session.
  10. Once the ACE Ball has been hit, it will return to the original starting point plus any monies accrued from sales for that session. It will increase from there.
  11. Electronic unit players must retain their receipts for validation purposes.
  12. It is each player’s responsibility to make sure their paper packs and electronic unit receipts are validated.
  13. Management reserves all rights to revise or cancel all specials or promotions at any time without prior notice.

Charlie’s Double Progressive

  1. Charlie’s Double Progressive is a coverall game and can only be won within the posted number of balls.
  2. The Charlie’s Double Progressive starts at 32 numbers and will progress up to 35 numbers, where it will remain until the jackpot is won.
  3. The jackpot starts at $20,000 and will increase daily.
  4. Charlie’s Double Progressive is played at all 12 sessions.
  5. Charlie’s Double Progressive cards are sold for $1 each on paper or in an electronic unit.
  6. Maximum of 30 Charlie’s Double Progressive cards per electronic unit.
  7. A minimum buy-in for the session is required to purchase a Charlie’s Double Progressive card.
  8. Guest must have played the session to be eligible to win on a Charlie’s Double Progressive card.
  9. Guest must purchase a minimum of one (1) Charlie’s Double Progressive card to be eligible.
  10. The ACE Ball is not valid on the Charlie’s Double Progressive cards.
  11. Payouts will be divided equally among all winners on any one (1) game.
  12. Charlie’s Double Progressive can only be played at the session in which it was purchased.
  13. Player must have the last number called to win the jackpot amount, with the exception of the consolation prize.
  14. If the coverall is not reached within the posted number of balls, a consolation prize of $200 will be awarded to the coverall winner.
  15. All other bingo rules apply unless stated otherwise.
  16. Management reserves all rights to modify or cancel this promotion at any time without notice.